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Old Jul 17, 2008, 05:00 PM // 17:00   #221
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Quote:
Originally Posted by isamu kurosawa
I have a feeling the updates the devs are testing involve making ursan skills use adrenaline.

Keeps its viability but prevents omnkies from using it, as the latest dev update states.
That would make sense. But all you need is consets and BAM! constant +25% attack speed. adrenaline problem solved
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Old Jul 18, 2008, 04:03 AM // 04:03   #222
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restrict norn skills to norn areas, along with asuran skills to asuran areas, ebon vanguard skills to only ebon vanguard areas, etc. it's that simple.
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Old Jul 18, 2008, 12:52 PM // 12:52   #223
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Quote:
Originally Posted by Shiro's Prophet
restrict norn skills to norn areas, along with asuran skills to asuran areas, ebon vanguard skills to only ebon vanguard areas, etc. it's that simple.
Yet the skills are most useful in dungeons so you may as well just remove them from the game.
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Old Jul 24, 2008, 08:13 PM // 20:13   #224
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Well if they do nerf it, what will happen to all those people that spent endless hours farming norn points? I certainly oppose Ursan but have no choice but to farm away so i can actually get in a group for UW/FoW/Slaver's/DoA. And I know that as soon as I finally get my rank10, it will be nerfed shortly after that and I will have wasted hours of grinding away.
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Old Jul 24, 2008, 08:34 PM // 20:34   #225
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Quote:
Originally Posted by Nente
Well if they do nerf it, what will happen to all those people that spent endless hours farming norn points? I certainly oppose Ursan but have no choice but to farm away so i can actually get in a group for UW/FoW/Slaver's/DoA. And I know that as soon as I finally get my rank10, it will be nerfed shortly after that and I will have wasted hours of grinding away.
Nothing, the game will be the same "only new builds and no ursan yay " and nothing will happen to people that did the grind, and if they bitch about they are just being emo imo

Cut your losses and welcome the old "and some new" ways back imo
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Old Jul 25, 2008, 09:39 AM // 09:39   #226
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Restrict usage to Norn areas. Or , like Lightbringer in NF , restrict it to EON areas.

Last edited by dorin; Jul 25, 2008 at 09:42 AM // 09:42..
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Old Jul 25, 2008, 04:56 PM // 16:56   #227
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Quote:
Originally Posted by Shiro's Prophet
restrict norn skills to norn areas, along with asuran skills to asuran areas, ebon vanguard skills to only ebon vanguard areas, etc. it's that simple.
While at it , why not restrict the SS skills only in sunspear territories , kurzick/luxon skills only in kurzick/luxon territories?
Either go all the way or don't go there at all.
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Old Jul 31, 2008, 07:20 AM // 07:20   #228
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yes i agree with that other person , ursan needs to be kept to norn areas .
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Old Jul 31, 2008, 07:25 AM // 07:25   #229
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Ursan Norn areas/Eotn simple! I mean why not its toootaly h4x it should'nt be able to use everywhere
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Old Jul 31, 2008, 07:27 AM // 07:27   #230
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Quote:
Originally Posted by Nente
Well if they do nerf it, what will happen to all those people that spent endless hours farming norn points? I certainly oppose Ursan but have no choice but to farm away so i can actually get in a group for UW/FoW/Slaver's/DoA. And I know that as soon as I finally get my rank10, it will be nerfed shortly after that and I will have wasted hours of grinding away.
Anet acts like there is no farming and there time would not be 'wasted' they would earn a title that can be displayed in there HoM and player.





Sorry mods i should have edited them together :s *Cower*
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Old Jul 31, 2008, 07:32 AM // 07:32   #231
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skills can be blocked
healing is halved

something along the lines of that

or 'apon using ursan blessing, all your armor is deleated and your weapons merched, your storage is cleared out, you are left with 10 gold to try and start again'
..... that would stop people from using ursan :P
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Old Aug 03, 2008, 05:04 AM // 05:04   #232
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Switch requirement from norn to champion

/win thread
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Old Aug 03, 2008, 04:10 PM // 16:10   #233
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Quote:
Originally Posted by Teh [prefession]-zorz
Switch requirement from norn to champion

/win thread
/win thread imo
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Old Aug 03, 2008, 05:50 PM // 17:50   #234
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Ursan Blessing: Spell. You take on the aspect of the bear. Your Energy returns to maximum and you have -4 Energy degeneration. You have 20-40 armor, 200-400 maximum Health and 30-50 energy. Your primary atributes are set to 0. You can't be under effects of enchantments or stances while in this aspect. This skill ends when your Energy drops to 0.
Energy:20
Casting Time: 5 segs
Recharge Time: 100 segs

3 skills are added to ursan:

Learn to Play: Skill. Open a link to www.Guildwars.wikia.com and u can try learn to play.

Ursan isn't all: Skill. Open a link to www.pvxwiki.com and u can see that other builds exists.

Get a Life: Skill. Guild Wars is closed because Anet don't want that you lose your life spamming 1 2 3.

yay ursan is good now

Last edited by The_Kai; Aug 03, 2008 at 06:01 PM // 18:01..
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Old Aug 03, 2008, 09:31 PM // 21:31   #235
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I wouldn't nerf Ursan at all. Why? Because AreaNet made it so overpowered on purpose.

Let me explain:
ArenaNet made it so overpowered, so that regular/average playing Guild Wars players could achieve titles for benefits in Guild Wars 2.

^Theres your answer.^
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Old Aug 03, 2008, 09:39 PM // 21:39   #236
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I'd drop the AL bonus by 50% and make the AoE KD an ST KD, or remove it entirely.
Quote:
Originally Posted by shoyon456
if ursan wasn't introduced, i see no way that my derv would ever have gone through Underworld HM
[skill]Avatar of Melandru[/skill]

Nothing wrong with Dervishes in HM UW. Nothing wrong with them at all.
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Old Aug 03, 2008, 10:49 PM // 22:49   #237
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Ursan nerf -> uberbuff normal skills and mobs! xD
Like 120 dmg with flare, but mobs lvl45 in NM :P
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Old Aug 04, 2008, 02:28 AM // 02:28   #238
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Give DoA Mesmers, Shadow Mesmers, Mindblade and Mindflay Spectres, and Stone Summit mesmers [Sympathetic Visage][Ancestor's Visage]. That will stop PuGs from using Ursan Blessing since they don't know how to stop c-spacing.
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Old Aug 04, 2008, 12:06 PM // 12:06   #239
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Quote:
Originally Posted by Kraviec
Ursan nerf -> uberbuff normal skills and mobs! xD
Like 120 dmg with flare, but mobs lvl45 in NM :P
A monsters AL is relevant to their level. If you buff flare to silly damage then double their AL it will just end up dealing the same amount of damage it used to

That is the mistake other rpgs do that gw broke free of.
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Old Aug 04, 2008, 12:46 PM // 12:46   #240
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That's the catch! Flare will deal 120dmg to lvl45 mob AL. Or even better - make normal skills damage armor-ignoring and ursan damage not xD
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